Game Update 1.2 – [12/04/2012]

Finalmente la tanto attesa Patch 1.2 è in fase di deploying sui server;Bioware ci regala cosi diverse innovazioni e miglioramenti per continuare(o riprendere per chi se ne era andato) a giocare nell’immenso universo di Guerre Stellari.

Partiamo con ordine e cerchiamo di riassumere per punti le tante novità.

 

– Sistema Legacy

La possibilità di creare una “famiglia”  tra i vari Pg creati che sblocca un insieme variegato di bonus principalmente nell’ambito PvE(Buff, Personalizzazione Astronave,  Possibilità di sbloccare le razze da usare nel fronte opposto etc).

video

– Modifica Reward Warzone e sistema di Rank – Equip

Grazie a questo aggiornamento, sarà più facile e e veloce per i nuovi arrivati partecipare più attivamente nei W.Z. grazie alla modifica delle reward e all’introduzione di un nuovo equip di Base che è una via di mezzo tra Centurion e Champion, ma che ha valori di expertise superiori. Non sarà più possibile acquistare e ricevere Champion e Centurion BattleMaster Commendation, se avete ancora qualche commendation, non vi preoccupate perchè Bioware metterà a disposizione la possibilità spendere le nostre vecchie commendation per comprare altri tools(prima del prossimo punto vi riporto un piccolo esempio di cosa potremo comprare). i Warzone commendation diventano quindi la moneta principale per l’acquisto dei pezzi BattleMaster mentre per i pezzi  WarHero sarà necessario usare anche le Ranked WarZone Commendation, commentation che potrete fare partecipando ai Ranked WZ (al momento non attivi) oppure convertendo le Warzone commendation in Ranked commendation; (il tasso di cambio al momento è di 3 a 1 ogni 30 Warzone commendation potrete comprare 10 Ranked Warzone). Partecipando attivamente alle Ranked con buoni risultati sarà possibile comprare i pezzi con un “sconto”. Va inoltre segnalato che per incentivare il crafting, si potranno comprare le recipe per craftare i pezzi PvP(la classe richiesta è Synthweaving). Su Corelia saranno disponibili nuove Daily per riuscire ad ottenere il nuovo set PvE Black Hole

Centurion Commendations

Champion Commendations

Battlemaster Commendations

  • 1 Battlemaster – Baradium Flux
  • 1 Battlemaster – Grade 6 Crafting PvP Box

Mercenary Commendations

 

– Nuove Operation, Flashpoint e Warzone 

Con un piccolo gruppo di amici potremo continuare la ricerca delle cause del Rakghoul plague su Ord Mantell  e nella Lost Island(Flash Point) a caccia del folle Dr. Lorrick; mentre dovremo formare un Raid( da 8-16 persone) per una nuova Operations su Denova;le sue risorse sono troppo importanti per essere lasciate in mano al warlord trandoshan Kephess. Per arricchire la “storia”  della battaglia tra Impero e Repubblica, la Bioware ha studiato anche un nuovo Warzone denominato Novare Coast(Link Video) in stile dominio(come esempio: WZ Alderan) ambientato sempre su Denova.

– Modifica Classi

– UI personalizzabile

L’Interfaccia è stata rivista ed ora è personalizzabile, potremo spostare ingradire, ridurre visualizzare e nascondere i vari componenti del Menù; una volta creata la nostra UI potremo salvarla ed importarla anche su i vari ALT(una cosa che ancora manca è l’import/export dei Key Bindigs). Sarà inoltre possibile inserire dei commendi nella nostra Friend List (Vi rimando al nostro articolo e video.  Link

– Combat Log

Finalmente sarà disponibile nelle opzioni della CHAT la possibilità di abilitare il Combat Log per una maggior analisi dei dati; nelle advanced è anche possibile impostare la generazione di un file di Combat Log a scapito delle prestazioni del gioco.

– Varie

Sono stati risolti vari BugFix relativi alle telecamere e ai filmati, alcuni punti che causano Stuck sono stati modificati per evitare tali inconvenienti; è stata introdotta e migliorata la gestione dell’Antialaising oltre l’introduzione dell’opzione  High Texture per i personaggi. Nel combat si potrà usare un solo MedPack(fino a quando il combattimento non finirà non sarà possibile usarne altri). Sono stati introdotti i Combat Training Dummies i Level 50 e 50+ sono disponibili su Gav Daragon e Ziost Shadow i Level 20,30,40 su Coruscant e Dromund Kaas i Level 10 saranno disponibili sui pianeti di origine; tramite il sistema Legacy sarà possibile sbloccarne uno per la propria Astronave

– Cambiamenti Classi – Companion

di seguito vi riporto tutte le modifiche segnalate al momento relative alle variazioni delle classi; buona lettura

 

Jedi Knight

General

  • Awe no longer costs Focus to activate.
  • Dispatch can now be used on targets at or below 30% of maximum health (up from 20%).
  • Force Kick no longer costs Focus to activate.
  • Master Strike can no longer be interrupted.
  • Force Leap now places a “root” visual effect on the affected target.
  • Master Strike damage has been increased by approximately 15%.

Sentinel

  • Due to changes in the Sentinel skill trees, Sentinels have had their skill points refunded.
  • Crippling Throw‘s “Trauma” effect can no longer be cleansed.
  • Force Camouflage now additionally reduces all damage taken by 50% while active.
  • Pacify no longer has a Focus cost and is no longer limited by the global cooldown.
  • Transcendence now affects all Operation Group members.
  • Zen(while in Ataru Form) now additionally reduces the Focus cost and global cooldown of Cyclone Slash.

Watchman

  • Focused Pursuit has been replaced by Focused Leap, which increases the Focus generated by Force Leap.
  • Force Fade no longer grants damage reduction while Force Camouflage is active. It now increases the duration of Force Camouflage by 1 second per point and increases the movement speed bonus of Force Camouflage by 10% per point.
  • Inflammation now applies a 50% movement speed reduction (up from 30%).
  • Valor is now located in Tier 1 of the skill tree.

Combat

  • Ataru Form damage effects (procs) now deal weapon-based damage instead of Force-based damage. The overall damage of these effects has been increased by approximately 10%.
  • Ataru Form now correctly triggers when fighting very large targets.
  • Fleetfootednow additionally increases the movement speed bonus granted byTranscendence by 15% per point.
  • Temperance has been replaced by Stagger, which increases Force Leap’s immobilize effect.

Focus (Sentinel)

Guardian

  • Due to changes to the Guardian skill trees, Guardians have had their skill points refunded.
  • Added Forceclap, a new passive ability granted at level 10 that causes Force Leap to stun the target for 2 seconds. This effect cannot occur more than once every 12 seconds.
  • Added Focused Defense, a new ability that allows the Guardian to spend Focus to lower threat. While active, one point of Focus is spent each time damage is taken to heal the Guardian for a small amount. This ability is usable while stunned and is not limited by the global cooldown.
  • Forceclap has been removed.

Vigilance

  • Commanding Awe is now located in Tier 5 of the skill tree. It increases the Guardian’s damage reduction while Focused Defense is active.
  • Single Saber Mastery is no longer restricted to certain stances.
  • Stagger is now located in Tier 1 of the Vigilance skill tree.
  • Sundering Throw is now located in Tier 6 of the Vigilance skill tree.
  • Zen Strike now generates 2 points of Focus when it is triggered.

Defense

Focus (Guardian)

Sith Warrior

General

  • Disruption no longer costs Rage to activate.
  • Intimidating Roar no longer costs Rage to activate.
  • Ravage can no longer be interrupted.
  • Vicious Throw can now be used on targets at or below 30% of maximum health (up from 20%).
  • Force Charge now places a “root” visual effect on the affected target.
  • Ravage damage has been increased by approximately 15%.
  • An issue that prevented Force Scream from affecting Weak and Standard enemies has been corrected.

Marauder

  • Due to changes to the Marauder skill trees, Marauders have had their skill points refunded.
  • Deadly Throw‘s “Trauma” effect can no longer be cleansed.
  • Force Camouflage now additionally reduces all damage taken by 50% while active.
  • Obfuscate no longer has a Rage cost and is no longer limited by the global cooldown.
  • Predation now affects all Operation Group members.
  • Berserk (while in Ataru Form) now additionally reduces the Rage cost and global cooldown of Sweeping Slash.

Carnage

  • Ataru Form damage effects (procs) now deal weapon-based damage instead of Force-based damage. The overall damage of these effects has been increased by approximately 10%.
  • Ataru Form now correctly triggers when fighting very large targets.
  • Erupting Furyhas been replaced by Stagger, which increases Force Charge‘s immobilize effect.
  • Unboundnow additionally increases the movement speed bonus granted by Predationby 15% per point.

Annihilation

Rage (Marauder)

Juggernaut

  • Due to changes to the Juggernaut skill trees, Juggernauts have had their skill points refunded.
  • Added Crash, a new passive ability granted at level 10 that causes Force Charge to stun the target for 2 seconds. This effect cannot occur more than once every 12 seconds.
  • Added Enraged Defense, a new ability that allows the Juggernaut to spend Rage to lower threat. While active, one point of Rage is spent each time damage is taken to heal the Juggernaut for a small amount. This ability is usable while stunned and is not limited by the global cooldown.
  • Crash has been removed.

Vengeance

  • Deafening Defense is now located in Tier 5 of the skill tree. It now increases the Juggernaut’s damage reduction while Enraged Defense is active.
  • Rampage now generates 2 points of Rage when it is triggered.
  • Single Saber Mastery is no longer restricted to certain stances.
  • Stagger is now located in Tier 1 of the Vengeance skill tree.
  • Sundering Throwis now located in Tier 6 of the Vengeance skill tree.

Immortal

Rage (Juggernaut)

  • Decimateis now located in Tier 1 of the Rage skill tree. It increases the damage dealt by Smash and Sweeping Slash and reduces the cooldown of Smash.
  • Dominate is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).
  • Force Alacrityhas been replaced by Overpower, which allows Vicious Slash critical hits to have a chance to refund 2 points of Rage while the Juggernaut is in Shii-Cho Form.
  • Force Crush‘s cooldown has been reduced to 18 seconds. Its overall effect is unchanged.
  • Gravity now specifically affects Chilling Scream and Force Crush.
  • Obliterate now immobilizes the target for 1 second.
  • Ravager now increases the damage of Ravage instead of affecting Force Choke.
  • Relentless Fury has been replaced by Empowering Rage. It requires 2 points inShockwave and causes Enrage to immediately grant 2 stacks of Shockwave per point.
  • Shockwave‘s buff effects now last 20 seconds (up from 15).
  • Through Passion, a new 2-point skill located in Tier 6, has been added. It reduces the initial activation cost of Enraged Defense by 1 Rage per point.
  • Unbreakable Rage has been removed from the game.

Jedi Consular

General

  • Deflection‘s visual effects are now more noticeable.
  • The Unity ability has been removed from the Jedi Consular class. A similar ability can now be unlocked through the Legacy System.
  • Force Slow visual effects now begin and end at the correct times.

Sage

  • Due to changes to the Sage skill trees, Sages have had their skill points refunded.
  • Corrected an issue with Force Armor that prevented its appearance from refreshing when its effects were reapplied.
  • Rescue now modifies threat by the correct amount.
Seer
  • Confound now refreshes properly when Weaken Mind is refreshed.
  • Conveyance no longer unintentionally allows its buff to be applied to more than one healing ability. Its effects have been slightly redesigned. It now increases the critical chance of Benevolence by 60% and reduces the Force cost of Deliverance by 30%.
  • Egress now requires Preservation instead of Valiance.
  • Resplendence no longer removes the health cost from Noble Sacrifice.
  • Salvation‘s tooltip now correctly mentions that this ability affects a maximum of 8 targets. The ability’s functionality has not changed.
  • A display issue that caused the first and second tick of Salvation to appear on top of each other has been corrected.
  • Valiance now reduces the health spent byNoble Sacrifice by 2% per point (up from 1% per point).

Telekinetics

Balance (Sage)

Shadow

  • Mass Mind Control: Updated this tooltip to correctly state that the ability does not break Stealth. The ability’s functionality has not changed.

Kinetic Combat

  • Kinetic Ward‘s appearance now refreshes properly when reapplied.

Balance (Shadow)

Sith Inquisitor

General

  • Deflection‘s effects are now more noticeable.
  • Electrocute‘s visual effects now occur more quickly after activation.
  • Energize‘s effect now triggers a sound effect when it occurs.
  • Force Lightning now correctly plays its sound effects when the initial application of damage kills the target.
  • Force Slow visual effects now begin and end at the correct times.
  • The Sacrifice ability has been removed from the Sith Inquisitor class. A similar ability can now be unlocked through the Legacy System.
  • Shock sound effects have been polished.

Sorcerer

  • Due to changes in Sorcerer skill trees, Sorcerers have had their skill points refunded.
  • Corrected an issue with Static Barrier that prevented its visual effects from refreshing when its effects were reapplied.
  • Extrication now modifies threat by the correct amount.

Corruption

Lightning

Madness (Sorcerer)

Assassin

  • Mass Mind Control: Updated this tooltip to correctly state that the ability does not break Stealth. The ability’s functionality has not changed.

Madness (Assassin)

  • The Force In Balance no longer heals the caster if no targets are hit.
  • Raze‘s activation effects are now more visible.

Smuggler

General

  • Dirty Kick can now be used while moving.
  • Players can now “Crouch” (but not roll into cover) while immobilized.
  • Smugglers can no longer be pushed out of cover via the “cover integrity” mechanic, which has been removed from the game.

Gunslinger

  • Due to changes to the Gunslinger skill trees, Gunslingers have had their skill points refunded.
  • Flourish Shot now additionally inflicts trauma, reducing all healing the target receives by 20% for 9 seconds.

Saboteur

  • Hot Pursuit has been redesigned. It is now located in Tier 4 of the skill tree and makesQuick Shot cost no energy for 6 seconds after leaving cover.
  • Incendiary Grenade has been improved. It now deals more of its damage in the first few seconds and snares affected targets. If the initial hit strikes a target affected by your Shock Charge, that target is stunned for 2 seconds.
  • Pandemonium is now located in Tier 2 of the skill tree.
  • Sabotage‘s range has been increased to 60 meters.
  • Shock Charge now resets its cooldown if the target is defeated while under its effects.

Sharpshooter

  • Burst Volley has been redesigned. It now triggers from dealing damage with blasters and increases Alacrity and Energy regeneration for 10 seconds. This effect cannot occur more than once every 30 seconds.
  • Deadeye is now a 3-point skill that provides the same overall effect.
  • Holed Up is a new 2-point skill located in Tier 6 of the skill tree that reduces damage taken from area attacks by 60% while Hunker Down is active. This change allows the Sharpshooter to remain in cover more often in situations that force other classes to rapidly change locations.
  • Snap Shot‘s tooltip now correctly mentions that its effect cannot occur more than once every 6 seconds. Functionality has not changed.

Dirty Fighting (Gunslinger)

Scoundrel

  • Due to changes to the Scoundrel skill trees, Scoundrels have had their skill points refunded.
  • Back Blast now has a 12-second cooldown and deals approximately 5% more damage.
  • Diagnostic Scan‘s tooltip now displays the full amount healed over its duration.
  • Shoot First now has a 7.5-second cooldown.
  • Tranquilizer now gives an appropriate error message if used on Droids.
  • Upper Hand no longer triggers a “grunt” sound effect when it occurs.

Sawbones

Scrapper

  • Brawler’s Grit is now a 2-point skill.
  • Flanking is a new 1-point skill located in Tier 3 of the skill tree. It reduces the Energy cost of Back Blast by 5.
  • K.O. no longer experiences a delay in its knockdown effect.
  • Sawed Off now increases the damage dealt by Back Blast. It is now located in Tier 5 of the skill tree and requires Flanking.
  • Sucker Punch now costs 10 Energy (down from 15) and deals approximately 10% less damage.
  • Turn the Tables has been redesigned and is now a 2-point skill. It no longer increases damage dealt to bleeding targets, but increases the Energy gained by Pugnacity and the damage dealt by Sucker Punch and Flying Fists.
  • Underdog no longer increases Energy gained byPugnacity. This effect is now part ofTurn the Tables.

Dirty Fighting (Scoundrel)

Imperial Agent

General

  • Players can now “Crouch” (but not roll into cover) while immobilized.
  • Agents can no longer be pushed out of cover via the “cover integrity” mechanic, which has been removed from the game.

Operative

  • Due to changes to Operative skill trees, Operatives have had their skill points refunded.
  • Backstab now has a 12-second cooldown and deals approximately 5% more damage.
  • Hidden Strike now has a 7.5-second cooldown.
  • Sleep Dart now gives an appropriate error message if used on Droids.
  • Tactical Advantage no longer triggers a “grunt effect” when it occurs.

Concealment

  • Culling has been redesigned and is now a 2-point skill. It no longer increases damage dealt to poisoned targets, but increases the Energy gained by Stim Boost and the damage dealt by Laceration and Collateral Strike.
  • Inclement Conditioning is now a 2-point skill.
  • Flanking is a new 1-point skill located in Tier 3 of the skill tree. It reduces the Energy cost of Backstab by 5.
  • Laceration now costs 10 Energy (down from 15) and deals approximately 10% less damage.
  • Meticulously Kept Blades no longer increases Energy gained by Stim Boost. This effect is now part of Culling.
  • Waylay now increases the damage dealt by Backstab. It is now located in Tier 5 of the skill tree and requires Flanking.

Medicine

Lethality (Operative)

  • Corrosive Microbes now functions correctly.
  • Lethality now increases critical chance by 1% per point.
  • Razor Edge now increases Shiv damage by 4% per point.
  • Weakening Blast no longer has an Energy cost.
  • Lingering Toxins is a new Tier 6 skill that reduces damage taken from periodic effects and gives Corrosive Dart and Corrosive Grenade a chance to apply a weaker version of the same effect when they end (even if they are cleansed).
  • Vanishhas been replaced by Escape Plan, which now additionally reduces the cooldown of Escape.

Sniper

  • Due to changes to the Sniper skill trees, Snipers have had their skill points refunded.
  • Shatter Shot now additionally inflicts trauma, reducing all healing the target receives by 20% for 9 seconds.

Marksmanship

  • Imperial Assassin is now a 3-point skill that provides the same overall effect.
  • Siege Bunker is a new 2-point skill located in Tier 6 of the skill tree that reduces damage taken from area attacks by 60% while Entrench is active. This change allows the Marksman to remain in cover more often in situations that force other classes to rapidly change locations.
  • Snap Shot‘s tooltip now correctly mentions that its effect cannot occur more than once every 6 seconds. Functionality has not changed.
  • Sniper Volley has been redesigned. It now triggers from dealing damage with rifles and increases Alacrity and energy regeneration for 10 seconds. This effect cannot occur more than once every 30 seconds.

Engineering

  • Calculated Pursuit has been redesigned. It is now located in Tier 4 of the skill tree and makes Overload Shot cost no energy for 6 seconds after leaving cover.
  • EMP Discharge‘s range has been increased to 60 meters.
  • Plasma Probe has been improved. It has new visual effects and now deals more of its damage in the first few seconds and snares affected targets. If the initial hit strikes a target affected by your Interrogation Probe, that target is stunned for 2 seconds.
  • Stroke of Genius is now located in Tier 2 of the skill tree.
  • Interrogation Probe‘s cooldown now resets if a target is defeated while under its effects.

Lethality (Sniper)

Bounty Hunter

General

  • Ability Heat costs are now displayed in skill tree and trainer windows.
  • Death from Above now has a 5-meter radius to bring its range in line with other Bounty Hunter Area of Effect abilities and it now begins dealing damage sooner after activation.
  • Hydraulic Overrides now has improved audio and visual effects.
  • Incendiary Missile audio has been improved.
  • Jet Charge now places a “root” visual effect on the affected target.

Mercenary

  • Cure now generates 8 Heat (down from 16).
  • Jet Boost now triggers snare visual effects on affected targets.
  • Power Shot has been rebalanced. It now generates 16 Heat, has a 2-second activation time, and deals approximately 10% less damage.
  • Tracer Missile and Fusion Missile‘s animations have been exchanged by popular demand from the community.
  • Onboard AED is a new level 50 ability that allows the Mercenary to revive an incapacitated ally. It is usable in combat.
  • Power Surge can now be trained at level 46.

Arsenal

  • Barrage: the chance to trigger this effect has been increased significantly.
  • Heatseeker Missiles‘ damage output has been increased by approximately 10%.
  • Jet Escape now reduces the cooldown of Jet Boost by 2.5 seconds per point.
  • Muzzle Fluting no longer reduces Heat costs. It now reduces the activation time ofPower Shot and Tracer Missile by .5 seconds.
  • Power Barrier now provides 1% damage reduction per stack.
  • Tracer Missile has been rebalanced in order to encourage more active gameplay rotations. It now generates 16 Heat, has a 2-second activation time, and deals approximately 10% less damage.
  • Bonus damage dealt by Heatseeker Missiles now correctly takes the number of your Heat Signatures on the target into account.

Bodyguard

  • Critical Efficiency now reduces the cost of Rapid Scan by 8 (down from 16).
  • Cure Mind no longer reduces the cost of Cure. It now causes Cure to heal the target for a small amount.
  • Hired Muscle now increases critical chance by 1% per point.
  • Kolto Missile now affects up to 4 targets (up from 3), improving reliability in group and Operation situations.
  • Kolto Residue now increases all healing received by 3% (down from 5%).
  • Kolto Shell now builds 16 Heat when activated.
  • Supercharged Gas now vents 8 Heat (down from 16) when used and increases all damage and healing dealt by 5% (down from 10%). The shield applied by Kolto Missile now reduces damage taken by 5% (down from 10%).
  • Critical Efficiency‘s buff description now properly refers to Rapid Scan.

Pyrotech (Mercenary)

Powertech

  • Due to changes to the Powertech skill trees, Powertechs have had their skill points refunded.
  • Quell no longer generates Heat.

Shield Tech

  • Ablative Upgrades: the Absorb amount gained from this skill has been slightly reduced.
  • Empowered Tech is now a 3-point skill.
  • Heat Blast is no longer limited by the global cooldown. Its damage has been reduced by approximately 15%.
  • Heat Screen is a new 2-point skill that causes Flame Burst and Heat Blast to build a stacking buff that increases shield absorption.
  • Oil Slick is no longer limited by the global cooldown.

Advanced Prototype

Pyrotech (Powertech)

Trooper

General

  • Full Auto‘s attack animation now begins more quickly to improve reactiveness and faction balance.
  • Mortar Volley‘s animation has been updated. In addition, it now has a 5-meter radius to bring its range in line with other Trooper Area of Effect abilities and it now begins its damage sooner after activation.
  • Storm now places a “root” visual effect on the affected target.

Commando

  • Concussion Charge now triggers snare visual effects on affected targets.
  • Charged Bolts has been rebalanced. It now costs 2 Energy Cells, has a 2-second activation time, and deals approximately 10% less damage.
  • Cure now costs 1 Energy Cell (down from 2).
  • Emergency Medical Probe is a new level 50 ability that allows the Commando to revive an incapacitated ally. It is usable in combat.
  • Tech Override is now trainable at level 46.

Gunnery

Combat Medic

  • Field Training now increases critical chance by 1% per point.
  • Field Triage now reduces the cost of Medical Probe by 1 (down from 2).
  • Kolto Bomb now affects up to 4 targets (up from 3), improving reliability in group and Operation situations.
  • Kolto Residue now increases all healing received by 3% (down from 5%).
  • Psych Aid no longer reduces the cost of Field Aid. It now cause Field Aid to heal the target for a small amount.
  • Supercharge Cells now restores 1 Energy Cell (down from 2) when used and increases all damage and healing dealt by 5% (down from 10%). The shield applied by Kolto Bomb now reduces damage taken by 5% (down from 10%).
  • Trauma Probe now costs 2 Energy Cells to activate.

Assault Specialist (Commando)

  • Ionic Accelerator now requires Plasma Cell to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.

Vanguard

  • Due to changes to the Vanguard skill trees, all Vanguards have had their skill points refunded.
  • Fire Pulse‘s visual effect more accurately represents its functionality.
  • Riot Strike no longer costs Energy Cells.
  • Animation timing issues with Energy Blast have been addressed.
  • The hit timing delay on Explosive Surge has been improved.

Shield Specialist

  • Ceramic Plating: the Absorb amount gained from this skill has been slightly reduced.
  • Counterattack is now a 3-point skill.
  • Energy Blast is no longer limited by the global cooldown. Its damage has been reduced by approximately 15%.
  • Power Screen is a new 2-point skill that causes Ion Pulse and Energy Blast to build a stacking buff that increases shield absorption.
  • Smoke Grenade is no longer limited by the global cooldown.

Tactics

  • Combat Tactics now triggers from damage dealt such that the bleed caused by Gutcan trigger the buff. It now has a visual effect.
  • Kolto Recharge has been replaced by Hamstring, which causes Gut to slow the target by 30% for 6 seconds.

Assault Specialist (Vanguard)

  • Ionic Accelerator now requires Plasma Cell to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.

Companion Characters

General

  • Companion gifts are now stackable.
  • The cooldown associated with giving companions gifts has been removed. Giving a gift now has a 3-second activation time.
  • Several game areas where Companion Characters would not reliably follow the player have been fixed.
  • The C2 Droid Corporation and their competitors, the 2V Droid Corporation, have developed a series of new sensors for their products, the C2-N2 and 2V-R8 that significantly improve the Droids’ Crew Skill efficiency and critical success chances. These products may be purchased via the Legacy Repair Astromech unit on the player’s ship (once unlocked).
  • Additionally, the C2-N2 and 2V-R8 Droids have had their personality matrices upgraded with an experimental emotional response chip, allowing them to accept gifts and tokens of appreciation. The Crew Skill performance of these units will increase upon acceptance of these goods.
  • C2-N2 and 2V-R8 have been reprimanded and now vocalize less frequently on personal starships.
  • Tooltips for the companion abilities “Burst,” “Aimed Blast,” “Swipe,” “Wild Energy,” and “Blaster Sweep” now correctly reflect ability functionality.
  • All companion marriages are now removed appropriately if the marriage ends.
  • Corrected an issue that caused weapons to display inappropriately beneath some Droid companions (like T7).

Companions

Akaavi Spar
  • The Codex entry for this companion now lists the companion’s correct primary weapon.
Aric Jorgan
  • Corrected an issue that could allow a female trooper whose romance with him had ended to receive an additional romance conversation.
  • New companion skins for Aric Jorgan are available as reward choices in the game.
Ashara Zavros
  • Corrected issues that could prevent players from gaining or losing affection in the conversations related to the missions “Peace Is A Lie” and “Silent Treatment.”
Doc
  • Crazy Talk: Male characters can now consistently complete this conversation.
Elara Dorne
  • Strange Circumstances: Corrected an issue that could prevent players from gaining or losing affection during this conversation.
Ensign Temple
  • Some mission rewards intended for this companion that could not be used have been corrected.
Jaesa Willsaam
  • Jaesa now uses the correct battle cries for her alignment (light or dark).
  • Jaesa no longer teleports to her target if she uses Force Leap while wielding a double-bladed lightsaber.
  • Jaesa now has the ability “Purity of the Light Side” or “Passion of the Dark Side,” which passively increases armor by 30%.
Kaliyo
  • Storm now has a 30-meter range and roots targets.
  • It is no longer possible to break up with Kaliyo and still be eligible for romance conversations.
Khem Val
  • Khem Val’s Lightning Punch sound effects now terminate appropriately.
Kira Carsen
  • Kira now has the ability “Purity of the Light Side,” which passively increases armor by 30%.
Mako
  • Corrected an issue that allowed players to remain eligible for unlocked romance content after losing romance status with Mako.
Qyzen Fess
  • New companion skins for Qyzen Fess are now available as reward choices in the game.
Nadia Grell
  • Nadia now has the ability “Strength in the Force,” which passively increases armor by 30%.
Tanno Vik
  • The Codex entry for this companion now lists the companion’s correct primary weapon.
Vector
Xalek
  • A Son’s Duty: Corrected an issue that could prevent players from gaining or losing affection during this conversation.
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